@startuml
sprite $trophy [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000166666666666666666666640000000000000
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000000000003FFFFFFFFFFFFFFFFFFFFFFFB000000000000
000000000003FFFFFFFFFFFFFFFFFFFFFFFC000000000000
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00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
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0008FFFFFE608FFFFFFFFFFFFFFFFFFFFFF02BFFFFFE1000
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00001CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF600000
000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF4000000
00000005EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB10000000
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0000000000049CFFFFFFFFFFFFFFFFFFFEB6100000000000
000000000000000AFFFFFFFFFFFFFFFF3000000000000000
0000000000000000DFFFFFFFFFFFFFF70000000000000000
00000000000000003FFFFFFFFFFFFFB00000000000000000
000000000000000004FFFFFFFFFFFC000000000000000000
0000000000000000004FFFFFFFFFB0000000000000000000
00000000000000000002EFFFFFF900000000000000000000
00000000000000000000DFFFFFF500000000000000000000
00000000000000000000DFFFFFF500000000000000000000
00000000000000000000DFFFFFF500000000000000000000
00000000000000000000DFFFFFF500000000000000000000
00000000000000000000DFFFFFF500000000000000000000
00000000000002AEFFFFFFFFFFFFFFFEC600000000000000
0000000000004FFFFFFFFFFFFFFFFFFFFFB0000000000000
000000000000DFFFFFFFFFFFFFFFFFFFFFF6000000000000
000000000002FFFFFFFFFFFFFFFFFFFFFFFA000000000000
000000000003FFFFFFFFFFFFFFFFFFFFFFFC000000000000
000000000001EFFFFFFFFFFFFFFFFFFFFFF8000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_TROPHY(_alias) ENTITY(rectangle,black,trophy,_alias,FA5 TROPHY)
!define FA5_TROPHY(_alias, _label) ENTITY(rectangle,black,trophy,_label, _alias,FA5 TROPHY)
!define FA5_TROPHY(_alias, _label, _shape) ENTITY(_shape,black,trophy,_label, _alias,FA5 TROPHY)
!define FA5_TROPHY(_alias, _label, _shape, _color) ENTITY(_shape,_color,trophy,_label, _alias,FA5 TROPHY)
skinparam folderBackgroundColor<<FA5 TROPHY>> White
@enduml